HEAVENS EDGE - UDK
World building team project, assigned by the NHTV Breda. Creating a fully modeled and textured Death Match level based on provided Level Design.
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Team Project
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Responsibilities:
- Shaders - FX - Camera's - Video-editing - Small amount of modeling Software used: Autodesk Maya, UDK, Photoshop, Zbrush, Headus UV Layout Tool, xNormal |
Credits:
Level Design: Lisa Burgers Art Team: Felix van den Berg Mathijs Kapteijn Tijs Bolder Tobias Koepp Ramtin Saeedi Sander Verhoeven |
All works © Team Geodesy
Please do not reproduce without the expressed written consent of Team Geodesy